1 |
Pound |
|
|
35 |
40 |
100% |
− |
Pound inflicts damage and has no secondary effect. |
2 |
Karate Chop |
|
|
25 |
50 |
100% |
− |
Karate Chop deals damage and has an increased critical-hit ratio. |
3 |
Double Slap |
|
|
10 |
15 |
85% |
− |
There is now a ~33.3% chance that Double Slap will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 47.5.If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint.
A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.If the target has Weak Armor, each strike will activate it.If the target is holding a Rocky Helmet, the user is damaged for each strike. |
4 |
Comet Punch |
|
|
15 |
18 |
85% |
− |
The target is hit with a flurry of punches that strike two to five times in a row. |
5 |
Mega Punch |
|
|
20 |
80 |
85% |
− |
The target is slugged by a punch thrown with muscle-packed power. |
6 |
Pay Day |
|
|
20 |
40 |
100% |
− |
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
7 |
Fire Punch |
|
|
15 |
75 |
100% |
− |
The target is punched with a fiery fist. This may also leave the target with a burn. |
8 |
Ice Punch |
|
|
15 |
75 |
100% |
− |
The target is punched with an icy fist. This may also leave the target frozen. |
9 |
Thunder Punch |
|
|
15 |
75 |
100% |
− |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
10 |
Scratch |
|
|
35 |
40 |
100% |
− |
Hard, pointed, sharp claws rake the target to inflict damage. |
11 |
Vice Grip |
|
|
30 |
55 |
100% |
− |
The target is gripped and squeezed from both sides to inflict damage. |
12 |
Guillotine |
|
|
5 |
− |
− |
− |
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. |
13 |
Razor Wind |
|
|
10 |
80 |
100% |
− |
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
14 |
Swords Dance |
|
|
20 |
− |
− |
TM75 |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
15 |
Cut |
|
|
30 |
50 |
95% |
HM01 |
Cut deals damage with no additional effect in battle. |
16 |
Gust |
|
|
35 |
40 |
100% |
− |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
17 |
Wing Attack |
|
|
35 |
60 |
100% |
− |
Wing Attack deals damage with no additional effect, besides being able to hit non−adjacent Pokémon in triple battles. |
18 |
Whirlwind |
|
|
20 |
− |
− |
− |
In battles, the opponent switches. In the wild, the Pokémon runs. |
19 |
Fly |
|
|
15 |
90 |
95% |
HM02 |
Flies up on first turn, attacks on second turn. |
20 |
Bind |
|
|
20 |
15 |
85% |
− |
Traps opponent, damaging them for 4−5 turns. |