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When a Pokémon with Air Lock is in battle, all effects of weather are negated (though the weather itself does not disappear).

During extremely harsh sunlight, heavy rain, and a mysterious air current, even if a Pokémon is negating the effects of weather with Air Lock, the moves Sunny Day, Rain Dance, Sandstorm, and Hail will still fail if used, and the Abilities Drought, Drizzle, Sand Stream, and Snow Warning will still fail to activate. However, all other effects of these weather conditions are negated by Air Lock.
When a Pokémon with this Ability is hit by a critical hit, Anger Point maximizes its Attack stat by raising it to +6 stages (regardless of its current stage). Anger Point didnt activates if the Pokémon's substitute is hit.
This Pokemon cannot be struck by a critical hit.
Pokémon with Bulletproof are not affected by ball and bomb moves, as well as some cannon-based and blast-based attacks.

The Ability affects the following moves:
Aura Sphere, Zap Cannon, Egg Bomb, Electro Ball, Energy Ball, Rock Wrecker, Rock Blast, Searing Shot, Focus Blast, Ice Ball, Gyro Ball, Bullet Seed, Magnetbombe, Sludge Bomb, Weather Ball, Mist Ball, Octazooka, Acid Spray, Seed Bomb, Mud Bomb, Beak Blast, Shadow Ball, Barrage, Origin Pulse
Corrosion allows the user to inflict poison on any Pokémon regardless of type, allowing them to poison Poison and Steel-type Pokémon.

If a Poison- or Steel-type Pokémon with Corrosion holds a Toxic Orb, it will badly poison itself. A Pokémon with Corrosion can poison Poison- and Steel-type Pokémon if it uses Fling while holding a Toxic Orb or a Poison Barb.

This Ability has no effect on Toxic Spikes. It does not allow the Pokémon with this Ability to poison a Pokémon with Immunity. Corrosion does not allow the Pokémon with this Ability to damage
-type Pokémon with
-type moves.

If the Pokémon with this Ability uses a move, and that move gets reflected by the target due to Magic Coat or Magic Bounce, the reflected move will not be able to poison
- or
-type Pokémon. If a
- or
-type Pokémon with this Ability poisons a target with Synchronize, Synchronize will not be able to affect the Pokémon with this Ability.
If a Mimikyu in its Disguised Form is hit by a damaging attack or hits itself in confusion, Disguise prevents the move from calling the damage formula. The move will thus deal no damage, and type effectiveness will not be calculated (except in case of an immunity, which prevents Disguise from triggering since the move will not hit in the first place). When this effect activates, the message, "Its disguise served it as a decoy!" is displayed, Mimikyu changes to its Busted Form, and finally the message, "<Name>'s disguise was busted!" is displayed. If Mimikyu's type had been changed beforehand, it is restored to
when it changes to its Busted Form.

Mimikyu remains in Busted Form if it is switched out, but reverts to Disguised Form outside of battle. If a Mimikyu faints and is revived, it will be revived in its Disguised Form and Disguise will be able to activate again.

Disguise will not protect against entry hazards or weather damage. Disguise activates at the first strike of a multi-strike move such as Water Shuriken and will not block damage from remaining strikes. Disguise only blocks the damage from moves; additional effects of damaging moves like paralysis from Nuzzle are not prevented. If Mimikyu has a Substitute, the Substitute will take damage before Disguise.

Because a Disguise-busting hit skips the type effectiveness check in the damage formula, Weakness Policy will not activate regardless of the move's type. A held Air Balloon will be popped even if Disguise negates the damage.

Gastro Acid, Worry Seed, and Simple Beam fail if the target has the Ability Disguise. Role Play, Skill Swap, and Entrainment fail if either Pokémon has Disguise. Disguise cannot be copied by Trace, Power of Alchemy, or Receiver. Disguise cannot be replaced by Mummy or suppressed by Core Enforcer.; if a Pokémon that has its Ability suppressed passes that effect to a Pokémon with this Ability via Baton Pass, that effect fades. If a Pokémon obtains Disguise with Imposter or Transform, the Ability will never activate.

Pokémon with Mold Breaker, Teravolt or Turboblaze will ignore Disguise, hitting through the disguise without busting it. The same is true for the moves Moongeist Beam, Sunsteel Strike, and Photon Geyser. as well as the Z-Moves Searing Sunraze Smash, Menacing Moonraze Maelstrom and Light That Burns the Sky.
Huge Power doubles the Attack stat of the Pokémon with this Ability.
Inner Focus prevents the Pokémon from flinching. However, Pokémon with this Ability can still flinch to a Pokémon with Mold Breaker, Teravolt or Turboblaze.
Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores a target's evasiveness stat stage.
The Pokémon can't use any held items.
Liquid Ooze causes HP-draining moves used on the Pokémon with this Ability to damage their user instead of healing them.

If a Pokémon with Liquid Ooze is hit by a draining move such as Giga Drain or Leech Life (including the status move Strength Sap), or takes damage from the effect of Leech Seed, the amount of HP that would be recovered by the opponent is dealt as damage instead (after applying the effect of Big Root). The damage dealt by the move is not affected.

Even if the user of the HP-draining move cannot heal from its effect due to having full HP or the effect of Heal Block, it will still take damage

The Ability affects the following moves:
Drain Punch, Absorb, Leech Life, Draining Kiss, Leech Seed, Giga Drain, Horn Leech, Strength Sap, Mega Drain, Parabolic Charge, Dream Eater, Oblivion Wing
Tough Claws boosts the power of the Pokémon's contact moves by 30%.