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During hail, a Pokémon with Ice Body will regain 1/16 of its maximum HP at the end of each turn. A Pokémon with this Ability will take no damage from hail if it otherwise would.
Illuminate has no effect during battle.

If a Pokémon with Illuminate is in the first place in the party (even if fainted), the wild Pokémon encounter rate of all Pokémon is doubled. It shares this trait with Arena Trap and Swarm.
Comes out disguised as the Pokémon in the party's last spot.
The immune system of the Pokémon prevents it from getting poisoned. If a poisoned Pokémon has Immunity as its original Ability but not its current Ability, it will remain poisoned when switched out.If the Pokémon with this Ability is poisoned and is holding a Pecha or Lum Berry, the Berry will be eaten and cure the Pokémon of poison before Immunity has a chance to activate.A Pokémon with Immunity can be poisoned by Sunsteel Strike if the attacker has Poison Touch, but will be cured of poison immediately.
On switch-in, this Pokemon Transforms into the opposing Pokemon that is facing it. If there is no Pokemon at that position, this Pokemon does not Transform.
Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
When a Pokémon with this Ability is knocked out by an opponent's attack, it deals damage to that opponent equal to the amount of HP it had left before last being hit. If a Pokémon with this Ability faints through Future Sight or Doom Desire, Innards Out will only activate if the user of the move is still on the field. If a Pokémon with this Ability moves first and is then knocked out by Core Enforcer, Innards Out will not activate. If Innards Out causes two opposing Pokemon to faint at the same time, and neither party has any remaining Pokémon, then the Pokémon that activated Innards Out loses.
Inner Focus prevents the Pokémon from flinching. However, Pokémon with this Ability can still flinch to a Pokémon with Mold Breaker, Teravolt or Turboblaze.
Insomnia prevents the Pokémon from being afflicted by sleep and Yawnn. Rest will fail when used by the Pokémon. A Pokémon with this Ability will wake up if it is asleep in battle (such as if it gains the Ability outside of battle or by an effect like Skill Swap, or is put to sleep by a Pokémon with an Ability like Mold Breaker).

When a sleeping Pokémon with Insomnia enters battle, it will be cured of sleep. If a sleeping Pokémon has Insomnia as its original Ability but not its current Ability, it will remain asleep when switched out. If the Pokémon with this Ability is asleep and is holding a Chesto or Lum Berry, the Berry will be eaten and cure the Pokémon of sleep before Insomnia has a chance to activate.
On switch-in, this Pokemon lowers the Attack of adjacent opposing Pokemon by 1 stage. Pokemon behind a substitute are immune.
Pokemon making contact with this Pokemon lose 1/8 of their maximum HP, rounded down.
Natural Cure heals any status conditions upon switching out or completing a battle (if it was in battle at the end of the battle).

This effect will occur if Natural Cure is the Pokémon's Ability in battle when it switches out and is not suppressed; a Pokémon that obtained the Ability with Trace will have its status condition cured when it switches out, whereas a Pokémon which has Natural Cure but has been affected by Gastro Acid will not.