Cookie Consent by
Total: 20

A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - All

This Pokemon's moves that match one of its types have a same-type attack bonus (STAB) of 2 instead of 1.5.
This Pokemon's
-type moves become
-type moves and have their power multiplied by 1.3. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects.
If this Pokemon is knocked out with a contact move, that move's user loses 1/4 of its maximum HP, rounded down. If any active Pokemon has the Damp Ability, this effect is prevented.
When a Pokémon with Air Lock is in battle, all effects of weather are negated (though the weather itself does not disappear).

During extremely harsh sunlight, heavy rain, and a mysterious air current, even if a Pokémon is negating the effects of weather with Air Lock, the moves Sunny Day, Rain Dance, Sandstorm, and Hail will still fail if used, and the Abilities Drought, Drizzle, Sand Stream, and Snow Warning will still fail to activate. However, all other effects of these weather conditions are negated by Air Lock.
The power of this Pokemon's move is multiplied by 1.3 if it is the last to move in a turn. Does not affect Doom Desire and Future Sight.
When a Pokémon with this Ability is hit by a critical hit, Anger Point maximizes its Attack stat by raising it to +6 stages (regardless of its current stage). Anger Point didnt activates if the Pokémon's substitute is hit.
On switch-in, this Pokemon is alerted if any opposing Pokemon has an attack that is super effective on this Pokemon, or an OHKO move. Counter, Metal Burst, and Mirror Coat count as attacking moves of their respective types, while Hidden Power, Judgment, Natural Gift, Techno Blast, and Weather Ball are considered
-type moves.
Prevents adjacent opposing Pokemon from choosing to switch out unless they are immune to trapping or are airborne.
This Pokemon and its allies cannot be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment.
While this Pokemon is active, the effects of the
Dark Aura and
Fairy Aura Abilities are reversed, multiplying the power of
- and
-type moves, respectively, by 3/4 instead of 1.33.
Causes adjacent opposing Pokemon to lose 1/8 of their maximum HP, rounded down, at the end of each turn if they are asleep.
While a Pokémon with this Ability has a status condition, its Attack is increased by 50%. Additionally, a Pokémon with this Ability does not lose Attack due to burn.
Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores a target's evasiveness stat stage.
If this Pokemon is poisoned, it restores 1/8 of its maximum HP, rounded down, at the end of each turn instead of losing HP.
This Pokemon's attacks with recoil or crash damage have their power multiplied by 1.2. Does not affect Struggle.
If this Pokemon is a Silvally, its type changes to match its held Memory.
Enables a sure getaway from wild Pokémon.
This Pokemon's attacks that are not very effective on a target deal double damage.
While this Pokemon is active, it prevents opposing Pokemon from using their Berries. Activation message broadcasts before other abilities regardless of the Pokemon's Speed tiers.
This Pokemon cannot be burned. Gaining this Ability while burned cures it.