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Name
Effect
Boosts its Sp. Atk stat every time a Pokémon faints.
Soundproof prevents all effects from sound-based moves, granting Pokémon with this Ability immunity from them. The Ability affects the following moves:

Parting Shot, Perish Song, Uproar, Roar, Sing, Chatter, Grass Whistle, Growl, Bug Buzz, Noble Roar, Round, Screech, Metal Sound, Clangorous Soulblaze, Disarming Voice, Hyper Voice, Sparkling Aria, Clanging Scales, Snore, Snarl, Supersonic, Boomburst, Relic Song, Confide, Heal Bell, Echoed Voice,
Its Speed stat is boosted every turn.
This Pokemon's attacking stat is doubled against a target that switched in this turn.
The Pokémon moves after all other Pokémon do.
Boosts the Defense stat when hit by an attack.
The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield.
The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Steadfast increases the user's Speed stat by one stage when flinched.
Powers up Steel-type moves.
This Pokemon's attacks without a chance to flinch have a 10% chance to flinch.
Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
The Pokémon's strong jaw boosts the power of its biting moves.
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
Super Luck increases the critical hit ratio by 1 stage.
Doubles the Pokémon's Speed stat on Electric Terrain.
Instead of boosting
-type moves' power, Swarm now technically boosts the Pokémon's Attack or Special Attack by 50% during damage calculation if a
-type move is being used, resulting in effectively the same effect.
Prevents itself and ally Pokémon from falling asleep.